Add Walls from scratch and then get the Rooms using the feature:
Get Walls from processing, edit them and then update the Rooms:
Make sure that all Walls of selected Takeoff Zone are properly connected to each other:
By default, if Walls are connected, they show active open locks:
It doesn’t matter if locks are open or closed
Be careful: not all Walls that look connected are connected:
Fix all required connections using Snap-To-Points mode:
When all Walls in a Takeoff Zone are ready, click on ‘…’ next to the Rooms node in the Left Panel, then on ‘Re-process all Rooms’. If the Rooms node is absent, switch it on in Filters:
Re-processing Confirmation windows opens up informing that all Rooms will be redrawn:
Click ‘Re-process’ and wait for 10-20 seconds until Rooms will get pulled from the server:
Ready — brand new Rooms are drawn over existing Walls, ready to check and edit
If a Room contains some Room Label symbol inside, it will be placed to the Group with the name defined by the text of this symbol:
If a Room includes two or more Room Label symbols or none of them, it will go to ‘Unlabeled’ group: